Go to attacktix.com for more information!SW01 2SW02 2SW03 2SW04 2SW05 2SW06 2SW07 2SW08 2SW09 2SW10 2SW11 2SW12 2SW13 2SW14 2SW15 2SW16 2SW
SW01 2SW02 2SW03 2SW04 2SW05 2SW06 2SW07 2SW08 2SW09 2SW10 2SW11 2SW12 2SW13 2SW14 2SW15 2SW16 2SW25 2SW18 2SW19 2SW20 2SW21 2SW22 2SW
SW01 2SW02 2SW03 2SW04 2SW05 2SW06 2SW07 2SW08 2SW09 2SW10 2SW11 2SW12 2SW13 2SW14 2SW15 2SW16 2SW25 2SW18 2SW19 2SW20 2SW21 2SW22 2SW
SW01 2SW02 2SW03 2SW04 2SW05 2SW06 2SW07 2SW08 2SW09 2SW10 2SW11 2SW12 2SW13 2SW14 2SW15 2SW16 2SW25 2SW18 2SW19 2SW20 2SW21 2SW22 2SW
Product and colors may vary. © 2005 Lucasfi lm Ltd. & ® orTM where indicated. All rights reserved. ®* and/or ™* & © 2005 Hasbro. All Rights Re
QUICK BATTLEGet the action started in 5 easy steps! (Be sure to play a few quick battles before moving on to more advanced play!) Choose any 3
LAST PLAYER WITH A FIGURE STANDING WINS! MOVE as many of your fi gures as you want. You can move in any direction, up to the number of “tix” shown on
Write your name here to keep track of your squad!Check out a demo battle! Go toSPEED(how many tix fi gure can move)ATTACKTIX CLASSNAMESTAR WARS CLASS
Free move and attackfor one of yourCaptains.AttackbackIf WhiteNAME OF SPECIAL POWERATTACKTIX WINDOW (color changes with every tix)INSTRUCTIONS MASTER
BATTLE AREA About 3 feetNow that you’re playing master battles, your battle area should look like this offi cial tournament set-up! If a special power
Remember:Always grind your fi gures before putting them into play!Who goes fi rst?For master battles, try this to decide who goes fi rst! Grind a battle
Experience the “healing” powers of this specialized droid! Set pointer to “1”. At the start of each of your turns, twist pointer to the next number. W
BATTLE FIGURESWhat happens if a fi gure falls out of the playing area? It’s defeated.What if I accidentally knock over my fi gure with my hand? Stan
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